Course Readings, Broadly Considered
The Play of Writing
Johan Huizinga's Nature and Significance of Play as a Cultural Phenomenon
Chris Bateman's thoughts on Plato's role in game design, posted at Only a Game
from Plato's Laws, Part I(643b-650b and 673c to 674c)
from Plato's Laws, Part II (803a-805b)
Mia Consalvo's "Rule Sets, Cheating, and Magic Circles: Studying Games and Ethics"
Kurt Squire's "Educating the Fighter"
from Epictetus's Discourses and Enchiridion, Ethical Life as a Game
Ian Bogost's "Persuasive Games: Disjunctive Play", from Gamasutra
LUDICA's "Sustainable Play"
Jesper Juul's "The Game, the Player, the World: Looking for a Heart of Gameness"
Markus Montola's "Exploring the Edge of the Magic Circle: Defining Pervasive Games"
Ian Bogost's "Persuasive Games: Why We Need More Boring Games"
Games We Play
Jason Rohrer's Passage, downloadable for Mac or Win
Daniel Benmergui's Moon Stories Trilogy: I Wish I Were the Moon, Today I Die, and Storyteller (Requires Flash-- no iPhone/iTouch/Android)
Tyler Glaiel's Closure, a flash-based web game nominated for several best-of awards this year
Ian Bogost's Debt Ski, a flash-based web game
Vaguely Spectacular's Spectre, (PC/Mac) student-built at USC's Interactive Media Division
Machinarium, by Jakub Dvorsky at Amanita Design in the Czech Republic (demo has three scenarios)
Jason Rohrer's Gravitation, downloadable for PC and Mac
Jason Rohrer's Between, downloadable for PC and Mac
Handouts & Other Resources
A brief handout defining analysis and explication in the context of a short writing assignment
A few vocabulary words to help with Consalvo's essay
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