Computing Applications    

               in the Humanities

An Introduction to Digital Humanites

Writing Assignments


Exam II

Due on D2L, no later than 12:00 noon Friday 16 December

Analysis IV

In a well ordered paragraph of between 250 and 400 words, use McKenzie Wark's first chapter from Gamer Theory, Agony on the Cave, to examine a concrete experience of gaming you've encountered. How do Wark's ideas help you to think about some expereince you've had in or with a game? Due on D2L, no later than 11:00 am Wednesday 16 November.


Interpretive Critique II

Due on D2L on 28 November

Analysis III

In a well ordered paragraph of between 250 and 400 words, analyze some aspect of the act of reading within electronic environments using one of the critical points advanced by Kirschenbaum in his "How Reading is being Re-imagined." Due on D2L, no later than 11:00 am Wednesday 9 November.

Exam I

Due on D2L, no later than 11:00 am Monday 31 October

Interpretive Critique I

Due by email to me, no later than 11:00 am Monday 3 October

Analysis II

Due by email to me, no later than 11:00 am Friday 16 September

In a single, well-ordered paragraph of between 250 and 350 words, analyze one of the examples Unsworth uses in "Forms of Attention" as an exemplar of work in the humanities that meets the challenges posed by Unsworth AND Moretti. Feel free to draw on the work of Latour, Anderson, and/or Cohen in examining the qualitative and quantitative aspects of Moretti's article.

Analysis I

In a single, well-ordered paragraph of between 200 and 300 words, analyze at least one of the examples Moretti uses in "Graphs, Maps, Trees" as a performance of interpretive work in the digital humanities. Feel free to draw on the work of Latour, Anderson, and/or Cohen in examining the qualitative and quantitative aspects of Moretti's article.