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ENG400-07 is designed to help you think productively at the intersection of English Studies and
Technology, or Digital Humanities. Using two areas of focus (Reading & Gaming), we’ll investigate
the obstacles and opportunities for a technology-focused approach to the study of English. The
course will draw your attention to some aspects of digital culture that at first glance seem
innocuous—interfaces, design elements, and other accidental features of software—in order to allow
us to consider the experience of the literary in digital environments. Along the way, we’ll also try to
get at the heart of the object itself—just what is it that we study in English, anyway, if both the
material and digital media are accidental? We’ll read a lot, we’ll write a lot, we’ll think a lot, and we’ll
discuss all of these—in class and in conferences. Welcome!
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